Change log

This change log follows the Keep a Changelog spec. Every release contains the following sections:

  • Added for new features.
  • Changed for changes in existing functionality.
  • Deprecated for soon-to-be removed features.
  • Removed for now removed features.
  • Fixed for any bug fixes.
  • Security in case of vulnerabilities.

The versions follow semantic versioning.

0.2.1 (2018-07-04)

Changed

  • Updated versions in requirements.txt.
  • Added Python 3.7 to supported versions.
  • Made sure lint and docs are run on Python 3.6.

0.2.0 (2018-07-04)

Added

  • moves_single now complements moves as a function that generates all legal moves for a single origin square.
  • BitBoard and TupleBoard added.
  • Added Piece.from_str.
  • Added do_move_with_history, which returns a (Position, HistoryRecord) tuple.
  • ParallelEngine (base class) and MCTSEngine added. There is now a fully functional engine that isn’t RandomEngine.
  • Added more methods to Engine.

Changed

  • CastlingAvailability has been replaced with CastlingSide. Positions now no longer contain a dictionary of CastlingAvailability objects, but a Castling object. For example:

    castling = {Side.WHITE: CastlingAvailability(True, True), Side.BLACK: CastlingAvailability(True, True)

    is now

    castling = Castling(CastlingSide(True, True), CastlingSide(True, True))

    In effect, this makes Position objects hashable and entirely immutable.

    The new Castling class still permits key lookup. So castling[Side.WHITE].kingside remains valid.

  • Square.in_bounds and Square.goto now also accept (int, int) tuples in lieue of Direction objects. This is more performant because tuples hash quicker.

  • Board.all_pieces now starts at a1 and goes to h8.

  • Changed some code around to be more threading/multiprocessing-friendly.

  • Changed the public interface of Engine. Specifically:

    • Engine.__init__ now takes a position, history and ruleset instead of a game.
    • Engine.think_for returns True. If another thread is already thinking, it returns False and does not begin thinking.
    • Engine.stop_thinking takes an additional blocking keyword argument.

0.1.7 (2018-04-02)

Changed

  • Re-release to fix the documentation. No changes in the codebase.

0.1.5 (2018-03-13)

  • First release.
  • Contains almost all functionality except the chess engine itself. You can play chess, basically. Just not against a hyper-intelligent computer.